User talk:Psycommando/devolver source: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
DUDE you are a legend i am testing this now in OB SP SDK. --[[User:Jenkins08|Jenkins08]] 16:46, 19 April 2009 (UTC)
DUDE you are a legend i am testing this now in OB SP SDK. --[[User:Jenkins08|Jenkins08]] 16:46, 19 April 2009 (UTC)
Actually quick question, what is this temp entity for <source lang=cpp>te->GaussExplosion</source>?
Actually quick question, what is this temp entity for ''te->GaussExplosion'' ?
:Third edit: don't think it essential and anyone who has cloned a weapon before knows but you should add
<source lang=cpp>STUB_WEAPON_CLASS( weapon_devolver, WeaponDevolver, C_BaseHLCombatWeapon );</source>
to c_weapon_stubs_hl2.h, and yeah i see your comment about that aswell gets pretty confusing following all those macros and client side defs :s --[[User:Jenkins08|Jenkins08]] 17:15, 19 April 2009 (UTC)

Revision as of 10:15, 19 April 2009

DUDE you are a legend i am testing this now in OB SP SDK. --Jenkins08 16:46, 19 April 2009 (UTC) Actually quick question, what is this temp entity for te->GaussExplosion ?

Third edit: don't think it essential and anyone who has cloned a weapon before knows but you should add
STUB_WEAPON_CLASS( weapon_devolver, WeaponDevolver, C_BaseHLCombatWeapon );

to c_weapon_stubs_hl2.h, and yeah i see your comment about that aswell gets pretty confusing following all those macros and client side defs :s --Jenkins08 17:15, 19 April 2009 (UTC)