Dark Messiah: Multi-Player Level Creation: Difference between revisions
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Creating the level: | Creating the level: | ||
1. DO NOT CREATE A FIRST LEVEL. | |||
2. Open "clsm_circus.vmf" Found: | |||
(C:/GameZ/Steam/SteamApps/ YOUR ACCOUNT NAME / Dark Messiah of Might and Magic Multi-Player/mapsrc/clsm_circus.vmf" | |||
3. SAVE AS whatever you want the map to be named. | |||
4. Delete EVERYTHING except INFO_Player_TEAMSPAWN | |||
5. OPEN ctf_2.vmf | |||
6. COPY the two "CAPTUREPOINT" entities | |||
7. PASTE into the map you just saved. | |||
Make a standard Half-Life 2 / Source engine level. | Make a standard Half-Life 2 / Source engine level. | ||
Make a skybox (Six blocks) | Make a skybox (Six blocks) | ||
Add a light entity | Add a light entity | ||
Add a info_player_start entity | Add a info_player_start entity | ||
Create 16 to 32 info_player_teamspawn (MAKE TEAM HUMAN) | // Already made - Create 16 to 32 info_player_teamspawn (MAKE TEAM HUMAN) | ||
Create 16 to 32 info_player_teamspawn (MAKE TEAM UNDEAD) | // ALready made - Create 16 to 32 info_player_teamspawn (MAKE TEAM UNDEAD) | ||
Create TWO " | // You already made these via copy/paste | ||
Make one have "Team Number" "Human Team", one "Team Number" "Undead Team" | // Create TWO "CapturePoint" entities | ||
Where it says "NAME" put "Human_Flag" or "Undead_Flag" | // Make one have "Team Number" "Human Team", one "Team Number" "Undead Team" | ||
// Where it says "NAME" put "Human_Flag" or "Undead_Flag" | |||
GO BACK TO THE INFO_PLAYER_TEAMSPAWNS. | GO BACK TO THE INFO_PLAYER_TEAMSPAWNS. | ||
Line 70: | Line 82: | ||
Make it "Human_Flag" or "Undead_Flag" | Make it "Human_Flag" or "Undead_Flag" | ||
DO THAT FOR | DO THAT FOR EVERY INF_PLAYER_TEAMSPAWN | ||
At the top of Hammer click File then "Save" | At the top of Hammer click File then "Save" | ||
Then click File, "Run Map" | Then click File, "Run Map" |
Revision as of 22:14, 29 March 2009
http://forums.steampowered.com/forums/showthread.php?t=832817 Easier to view...
Creating levels for Dark Messiah of Might and Magic
MULTI-PLAYER ONLY
Requirements: 1. Own one Source game. 2. Own Dark Messiah of Might and Magic. 3. Run Source game. 4. Run Dark Messiah of Might and Magic Multi-Player.
Run the Source SDK (Open Steam ---> Click "Tools", then click "Source SDK")
Once you have the Source SDK open: 1. MAKE SURE THE ENGINE VERSION IS "Half-Life 2: Episode One" 2. Current Game = Source game you ran
Double click "Hammer Editor"
Hammer: 1. At the top click "Tools", then "Options" 2. At "Game Configurations" where it has "Configuration", click "EDIT", then "ADD". Name it whatever, I suggest DMMaM 3. Make sure DMMaM configuration is clicked (It resets to default after making one) 4. At "GAME DATA FILES", remove any there. Then click "Add". Add two files: C:/GameZ/Steam/SteamApps/Dark Messiah of Might and Magic Multi-Player/cfg/ BASE.gdf MIGHTANDMAGIC.gdf
5. At the final three boxes ---> Game Exe, Game Directory, and Hammer vmf put $SteamUserDir\dark messiah might and magic multi-player $SteamUserDir\dark messiah might and magic multi-player $SteamUserDir\dark messiah might and magic multi-player\maps
While still in Options
Click "BUILD PROGRAMS" Switch to DMMaM $SteamUserDir\dark messiah might and magic multi-player\mm.exe $SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe $SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe $SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe $SteamUserDir\dark messiah might and magic multi-player\maps
Creating the level: 1. DO NOT CREATE A FIRST LEVEL. 2. Open "clsm_circus.vmf" Found: (C:/GameZ/Steam/SteamApps/ YOUR ACCOUNT NAME / Dark Messiah of Might and Magic Multi-Player/mapsrc/clsm_circus.vmf"
3. SAVE AS whatever you want the map to be named. 4. Delete EVERYTHING except INFO_Player_TEAMSPAWN
5. OPEN ctf_2.vmf 6. COPY the two "CAPTUREPOINT" entities 7. PASTE into the map you just saved.
Make a standard Half-Life 2 / Source engine level. Make a skybox (Six blocks) Add a light entity Add a info_player_start entity // Already made - Create 16 to 32 info_player_teamspawn (MAKE TEAM HUMAN) // ALready made - Create 16 to 32 info_player_teamspawn (MAKE TEAM UNDEAD)
// You already made these via copy/paste // Create TWO "CapturePoint" entities // Make one have "Team Number" "Human Team", one "Team Number" "Undead Team" // Where it says "NAME" put "Human_Flag" or "Undead_Flag"
GO BACK TO THE INFO_PLAYER_TEAMSPAWNS. Where it says "Capture Point" Make it "Human_Flag" or "Undead_Flag"
DO THAT FOR EVERY INF_PLAYER_TEAMSPAWN
At the top of Hammer click File then "Save" Then click File, "Run Map"