Talk:Creating a portal elevator: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 12: Line 12:
: Oh, okay cool! :3
: Oh, okay cool! :3


: You never mentioned the angles that you should set the elevator/doors to. If I were you I'd put more detail in the bit with the elevator models. I would but the article is "done" --[[User:Subject15837|Subject]] 18:13, 22 March 2009
: I cannot see how this article is "done." you need much more detail in many places, for instance the angles of the elevator, much more detail on how to make the main landings of the elevator. At least point to specific sections in the example map. You skipped a few things in "the props" section, you didn't mention that the "crazybrush" was supposed to be a func_bursh, I had almost no idea what you were talking about when you said to "test the map using ent_fire," I have no idea what a ent_light is and don't seem to have it in my editor, you hardly talk about the placement of entities, and put almost no detail in the section at the end, with extensions. I wouldn't call this article "done"--[[User:Subject15837|Subject]] 18:13, 22 March 2009

Revision as of 10:34, 23 March 2009

Nice job Sbrown :) --Craziestdan 16:47, 27 January 2009 (UTC)

DUDE, U R A GOD!!! Thanks x1,000,000,000 needed this for ages. P.S. delete this whenever, it's not important... --MLSTRM

Elevator door

Where you talk about the props that make up the elevator, I don't think it talks about the doors of the elevator. Sorry, but I'm just soooo obsessed with making sure everything in my maps work properly. But otherwise, great work, Whoever-Wrote-The-Article!

You're right! I forgot about it :D It's not difficult, just duplicate the elevator model, and rename it to doors. It should work properly.--Sbrown 03:27, 10 February 2009 (UTC)
Oh, okay cool! :3
I cannot see how this article is "done." you need much more detail in many places, for instance the angles of the elevator, much more detail on how to make the main landings of the elevator. At least point to specific sections in the example map. You skipped a few things in "the props" section, you didn't mention that the "crazybrush" was supposed to be a func_bursh, I had almost no idea what you were talking about when you said to "test the map using ent_fire," I have no idea what a ent_light is and don't seem to have it in my editor, you hardly talk about the placement of entities, and put almost no detail in the section at the end, with extensions. I wouldn't call this article "done"--Subject 18:13, 22 March 2009