Executing console commands: Difference between revisions

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== Executing command on client ==
== Executing command on client ==
If you wish to execute a console command on a client from the server use:
If you wish to execute a console command on a client from the server use:
<code>engine->ClientCommand( edict(), "command", ... );</code>
<code>engine->ClientCommand( edict(), "command", ... );</code>
Where edict() is your ent's edict, "command" would be replaced by your concommand, followed by any formatted vars (same as printf). This would be useful for showing a team selection menu.
Where edict() is your ent's edict, "command" would be replaced by your concommand, followed by any formatted vars (same as printf). This would be useful for showing a team selection menu.


== Executing command from client ==
If you want to execute a client command, on the client you would use <code>engine->ClientCmd( "command" );</code>. Unlike the server-side one, this does not support formatting.


[[Category:Snippets]]
[[Category:Snippets]]

Revision as of 18:28, 21 March 2009

Executing command on client

If you wish to execute a console command on a client from the server use:

engine->ClientCommand( edict(), "command", ... );

Where edict() is your ent's edict, "command" would be replaced by your concommand, followed by any formatted vars (same as printf). This would be useful for showing a team selection menu.


Executing command from client

If you want to execute a client command, on the client you would use engine->ClientCmd( "command" );. Unlike the server-side one, this does not support formatting.