Executing console commands: Difference between revisions
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== Executing command on client == | == Executing command on client == | ||
If you wish to execute a console command on a client from the server use: | If you wish to execute a console command on a client from the server use: | ||
<code>engine->ClientCommand( edict(), "command", ... );</code> | <code>engine->ClientCommand( edict(), "command", ... );</code> | ||
Where edict() is your ent's edict, "command" would be replaced by your concommand, followed by any formatted vars (same as printf). This would be useful for showing a team selection menu. | Where edict() is your ent's edict, "command" would be replaced by your concommand, followed by any formatted vars (same as printf). This would be useful for showing a team selection menu. | ||
== Executing command from client == | |||
If you want to execute a client command, on the client you would use <code>engine->ClientCmd( "command" );</code>. Unlike the server-side one, this does not support formatting. | |||
[[Category:Snippets]] | [[Category:Snippets]] |
Revision as of 18:28, 21 March 2009
Executing command on client
If you wish to execute a console command on a client from the server use:
engine->ClientCommand( edict(), "command", ... );
Where edict() is your ent's edict, "command" would be replaced by your concommand, followed by any formatted vars (same as printf). This would be useful for showing a team selection menu.
Executing command from client
If you want to execute a client command, on the client you would use engine->ClientCmd( "command" );
. Unlike the server-side one, this does not support formatting.