Talk:Azure's Mod: Difference between revisions

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::On my SMOD 40a there is the infinityammo-variable (the name might have been changed) and I'm not sure what you mean with impulse, but yea, I can set a key to drop weapons.
::On my SMOD 40a there is the infinityammo-variable (the name might have been changed) and I'm not sure what you mean with impulse, but yea, I can set a key to drop weapons.
:::so.. now i have to contend to the labor of exporting my AMOD files... ok. just tell me if you want to join or not. I'll figure out the varible.
:::so.. now i have to contend to the labor of exporting my AMOD files... ok. just tell me if you want to join or not. I'll figure out the varible.
::::I converted all my files, problem is, the interface is messed up!


==Help==
==Help==
If you want to help, leave me your name, e-mail and an examle of what you can do.
If you want to help, leave me your name, e-mail and an examle of what you can do.

Revision as of 12:13, 14 March 2009

Alright, if you would like to help, go down to the bottom of the page and read what it says. Other than that, I will list .cfg scripts and stuff here.

Azure's Box

I will post config files and extra stuff here. I am planning to completely replace all the voice files for the play to "make Gordon talk." All voiced by me.

DEV BINDS

Download the spreadsheet for printing here: http://files.filefront.com/13214358 And if you want the file, copy paste all of theis under this line and rename it to DEVCONFIG.cfg

7 unbindall; bind "TAB" "+showscores"; bind "ESCAPE" "cancelselect"; bind "SPACE" "+jump"; bind "'" "npc_create npc_eli"; bind "*" "give weapon_annabelle"; bind "," "npc_create npc_barney"; bind "-" "npc_create npc_vortigaunt"; bind "." "npc_create npc_breen"; bind "/" "give npc_strider"; bind "0" "npc_combat"; bind "1" "slot1"; bind "2" "slot2"; bind "3" "slot3"; bind "4" "slot4"; bind "5" "slot5"; bind "6" "slot6"; bind "7" "ent_fire npc_* ignite"; bind "8" "npc_create npc_headcrab"; bind "9" "beam!"; bind "=" "npc_create npc_vortigaunt"; bind "[" "ent_rotate 22.5"; bind "\" "npc_go"; bind "]" "ent_delete"; bind "`" "toggleconsole"; bind "a" "+moveleft"; bind "b" "impulse 102"; bind "c" "noclip"; bind "d" "+moveright"; bind "e" "+use"; bind "f" "impulse 100"; bind "g" "npc_create npc_mossman"; bind "h" "npc_create npc_turret_floor"; bind "i" "prop_dynamic_create props_lab/blastdoor001c.mdl"; bind "j" "npc_create npc_stalker"; bind "k" "npc_create npc_kleiner"; bind "l" "ch_createairboat"; bind "m" "npc_create npc_alyx"; bind "n" "npc_create npc_gman"; bind "o" "npc_create npc_dog"; bind "p" "picker"; bind "q" "npc_select"; bind "r" "+reload"; bind "s" "+back"; bind "t" "npc_create npc_monk"; bind "u" "npc_create npc_manhack"; bind "v" "impulse 101"; bind "w" "+forward"; bind "x" "attack_kick"; bind "y" "messagemode"; bind "z" "+zoom"; bind "DOWNARROW" "exec headcrab"; bind "RIGHTARROW" "exec fireworks"; bind "ALT" "impulse 110"; bind "CTRL" "+speed"; bind "SHIFT" "+duck"; bind "F1" "firstperson"; bind "F2" "thirdperson"; bind "F3" "ai_disable"; bind "F4" "cam_idealdist 150"; bind "F5" "cam_idealdist 250"; bind "F6" "save quick"; bind "F7" "ent_remove"; bind "F8" "npc_heal"; bind "F9" "npc_create npc_citizen"; bind "F10" "npc_create npc_zombie"; bind "F11" "ch_createjeep"; bind "F12" "npc_create npc_combine_s"; bind "INS" "npc_speakall"; bind "DEL" "dropprimary"; bind "PGDN" "give npc_combinegunship"; bind "PGUP" "exec relatezombie"; bind "END" "npc_kill npc_*"; bind "KP_END" "exec relatezombie"; bind "KP_PLUS" "jpeg"; bind "MWHEELDOWN" "invnext"; bind "MWHEELUP" "invprev"; bind "MOUSE1" "+attack"; bind "MOUSE2" "+attack2"; bind "MOUSE3" "+voicerecord"; bind "PAUSE" "npc_create npc_metropolice"; cl_team "default"; cl_class "default"; closecaption "0"; cc_linger_time "1.0"; cc_predisplay_time "0.25"; cc_subtitles "0"; cc_lang ""; crosshair "1"; cl_observercrosshair "1"; cam_command "0"; cam_snapto "0"; cam_idealyaw "180"; cam_idealpitch "0"; cam_idealdist "150"; c_maxpitch "90"; c_minpitch "0"; c_maxyaw "135"; c_minyaw "-135"; c_maxdistance "200"; c_mindistance "30"; c_orthowidth "100"; c_orthoheight "100"; joy_name "joystick"; joy_forwardthreshold "0.15"; joy_sidethreshold "0.15"; joy_pitchthreshold "0.15"; joy_yawthreshold "0.15"; joy_forwardsensitivity "-1"; joy_sidesensitivity "1"; joy_pitchsensitivity "1"; joy_yawsensitivity "-1"; joy_wingmanwarrier_centerhack "0"; joy_wingmanwarrier_turnhack "0"; joy_diagonalpov "0"; cl_upspeed "320"; cl_forwardspeed "400"; cl_backspeed "400"; lookspring "0"; lookstrafe "0"; joystick "0"; m_pitch "0.022000"; m_filter "0"; sensitivity "3.010000"; m_side "0.8"; m_yaw "0.022"; m_forward "1"; m_customaccel "0"; m_customaccel_scale "0.04"; m_customaccel_max "0"; m_customaccel_exponent "1"; m_mouseaccel1 "0"; m_mouseaccel2 "0"; m_mousespeed "1"; cl_idealpitchscale "0.8"; net_graph "0"; net_scale "5"; net_graphpos "1"; net_graphsolid "1"; voice_modenable "1"; hud_fastswitch "0"; g_antlion_maxgibs "16"; hud_quickinfo "1"; r_increaseparticles "0"; muzzleflash_light "1"; spec_scoreboard "0"; r_drawbullettimeeffects ""; smod_dynamiclight_disable ""; commentary_firstrun "0"; scene_showfaceto "0"; npc_randomize_weapon "0"; npc_randomize_enemies_weapon_min "0"; npc_randomize_enemies_weapon_max "10"; npc_randomize_citizen_weapon_min "0"; npc_randomize_citizen_weapon_max "10"; npc_randomize_weapon_0 "weapon_pistol" npc_randomize_weapon_1 "weapon_smg1"; npc_randomize_weapon_2 "weapon_shotgun"; npc_randomize_weapon_3 "weapon_smg1"; npc_randomize_weapon_4 "weapon_ar2"; npc_randomize_weapon_5 "weapon_lasergun"; npc_randomize_weapon_6 "weapon_ak47"; npc_randomize_weapon_7 "weapon_kar98"; npc_randomize_weapon_8 "weapon_grease"; npc_randomize_weapon_9 "weapon_mp5"; npc_randomize_weapon_10 "weapon_svd"; npc_randomize_weapon_11 "weapon_rpg"; serverragdoll_playdeathpose "1"; npc_damagefilter "0"; ai_report_task_timings_on_limit "0"; ai_think_limit_label "0"; npc_height_adjust "1"; force_server_ragdoll "1"; ragdoll_collision_type "9"; bullettimesim_bulletspeed "500"; bullettimesim_playerbulletspeed "3000"; bullettimesim_playeradjustspread ".5"; bullettimesim_damagemultiply "1.5"; bullettimesim_forcemultiply "3"; bullettimesim_checkinterval "0.05"; bullettimesim_drawtrail "1"; scene_showlook "0"; scene_showmoveto "0"; r_grenadeeffect "0"; moregore "1"; bloodpool "1"; fire_dynamiclight "0"; func_break_max_pieces "15" suitvolume "0.25"; disable_loadmapadd "0"; sv_noclipaccelerate "5"; sv_noclipspeed "5"; sv_specaccelerate "5"; sv_specspeed "3"; sv_specnoclip "1"; sv_skyname "sky_day02_04"; sv_backspeed "0.6"; toclientragdolltime "-1"; ragdolltwitch "1"; ragdoll_gibtimer "6"; noblood "0"; npc_gibhealth "50"; npc_togib "1"; maxweapons "0"; infinityammo "0"; autofade_disable "0"; ragdoll_rotIntertiaLimit_Max "5"; ragdoll_rotIntertiaLimit_Min "-5"; ragdoll_jointFrictionScale_Max "1"; ragdoll_jointFrictionScale_Min "0.300000"; ragdoll_damper "1"; ragdoll_rotdamper "-2.3"; ragdoll_parammode "1"; ragdoll_rotlimit ".6"; ragdoll_dragcoefficient "1"; ragdoll_inertia "4"; g_ragdoll_maxcount "10"; weapon_mod "1"; enemies_weaponskill "0"; enemies_triggertime "2"; kick_unfreezephysics "0"; itemcrate_jackintheboxmode "0"; g_test_new_antlion_jump "1"; npc_ffretaliation "1"; enemies_grenadethrowtime "0.5"; npc_gunship_combatthink "0.05"; enemies_useshield "8"; extreme_strong_gappoi "1"; companion_weaponskill "-1"; muzzledynamiclight "0"; weapon_alyxgun_firerate "0.07"; weapon_svd_cslike "0"; weapon_svd_easymode "0"; weapon_svd_handbulr_mult "1.0"; voice_forcemicrecord "1"; voice_enable "1"; voice_scale "1"; snd_duckerthreshold "0.15"; snd_duckerreleasetime "2.5"; snd_duckerattacktime "0.5"; snd_ducktovolume "0.55"; adsp_debug "0"; dsp_dist_max "1440.0"; dsp_dist_min "0.0"; snd_mixahead "0.1"; snd_musicvolume "1.0"; volume "1.0"; snd_pitchquality "1"; snd_digital_surround "0"; vprof_warningmsec "10"; vprof_unaccounted_limit "0.3"; vprof_verbose "1"; vprof_graphheight "256"; vprof_graphwidth "512"; texture_budget_background_alpha "128"; texture_budget_panel_bottom_of_history_fraction ".25"; texture_budget_panel_height "284"; texture_budget_panel_width "512"; texture_budget_panel_y "450"; texture_budget_panel_x "0"; budget_panel_height "384"; budget_panel_width "512"; budget_panel_y "50"; budget_panel_x "0"; budget_background_alpha "128"; budget_bargraph_range_ms "16.6666666667"; budget_panel_bottom_of_history_fraction ".25"; budget_history_range_ms "66.666666667"; budget_history_numsamplesvisible "100"; budget_show_history "1"; budget_show_averages "0"; budget_show_peaks "1"; budget_averages_window "30"; budget_peaks_window "30"; budget_bargraph_background_alpha "128"; sv_forcepreload "0"; sv_voiceenable "1"; sv_logbans "0"; sv_log_onefile "0"; sv_logecho "1"; sv_logfile "1"; sv_logsdir "logs"; dsp_enhance_stereo "0"; dsp_volume "1.0"; dsp_slow_cpu "0"; cl_allowupload "1"; mp_decals "200"; r_drawmodelstatsoverlaymax "1.5"; r_drawmodelstatsoverlaymin "0.1"; r_eyesize "0"; r_eyeshift_z "0"; r_eyeshift_y "0"; r_eyeshift_x "0"; r_eyemove "1"; r_eyegloss "1"; skill "1"; con_enable "1"; mat_colorcorrection "0"; cl_downloadfilter "all"; cl_allowdownload "1"; cl_forcepreload "0"; cl_soundfile "sound/player/jingle.wav"; cl_logofile "materials/vgui/logos/.vtf"; cl_timeout "30"; cl_showpluginmessages "1"; tv_nochat "0"; cl_cmdbackup "2"; sv_unlockedchapters "15"; bgmvolume "1"; password ""; cl_updaterate "20"; cl_cmdrate "30"; name ".:AG|AzureVinh:.";


Chat

Chat here about AMOD, not anywhere else!

You can't legally obtain the SMOD Source Code if the author does not release it. And there are no 'C++ Scripters' but coders - and then won't be able to do much C++. You need someone with experience in modifying SMOD. --z33ky 22:29, 3 February 2009 (UTC)

-Well thanks for the heads up. So I guess that this will be the final R:1 release then. I did give credit to The AUthor and Onemanshow. Oh, and v3.2 is not modifyable. So even someone with hardcore experience can't help. Oh, and do you mind joing our team? --User:AzureVinh 7:29PM 3 February 2009 (PTZ)

I'll think about it. Why don't you use the newest version of SMOD (40a)? --z33ky 22:32, 5 February 2009 (UTC)
Well, it just doesnt fit my needs. there is no infinittyammo command and when impulse is exceuted, its drops weapons.so yea. i just dont like it. -AzureVInh
On my SMOD 40a there is the infinityammo-variable (the name might have been changed) and I'm not sure what you mean with impulse, but yea, I can set a key to drop weapons.
so.. now i have to contend to the labor of exporting my AMOD files... ok. just tell me if you want to join or not. I'll figure out the varible.
I converted all my files, problem is, the interface is messed up!

Help

If you want to help, leave me your name, e-mail and an examle of what you can do.