Template:KV CBaseAnimating: Difference between revisions
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m (Robot: fixing template case.) |
TomEdwards (talk | contribs) (tip!) |
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: <studio> World Model (Maximum string length: 128) | : <studio> World Model (Maximum string length: 128) | ||
* '''skin''' | * '''skin''' | ||
: <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default. | : <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default. {{tip|The model browser automatically updates this value if you use it to view different skins.}} | ||
* {{KV Shadow}} | * {{KV Shadow}} |
Revision as of 09:02, 14 March 2009
model
- <studio> World Model (Maximum string length: 128)
- skin
- <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default.
Tip:The model browser automatically updates this value if you use it to view different skins.
- Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices - 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once