Creating a observation hallway: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 4: | Line 4: | ||
Due to the highly detailed nature of observation rooms, this tutorial will be provided in images. | Due to the highly detailed nature of observation rooms, this tutorial will be provided in images. | ||
(Reading order is left to right, then down :)) | |||
{{TODO|Make this tutorial better}} | |||
==Tutorial== | ==Tutorial== | ||
<center> | <center> | ||
<gallery caption="" widths=" | <gallery caption="" widths="400px" heights="300px" perrow="2"> | ||
Image:Halltut.jpg|Create the floor for your hallway. It should be interesting, with many different paths. | Image:Halltut.jpg|Create the floor for your hallway. It should be interesting, with many different paths. | ||
Image:Halltut_(1).jpg|Add the walls (128 units tall) | Image:Halltut_(1).jpg|Add the walls (128 units tall) | ||
Image:Halltut_(2).jpg|Texture the floor and walls, then copy the walls, re size to 64 and re texture | Image:Halltut_(2).jpg|Texture the floor and walls, then copy the walls, re size to 64 and re texture | ||
Image:Halltut_(3).jpg|Add the roof | Image:Halltut_(3).jpg|Add the roof | ||
Image:Halltut_(4).jpg|Add the light bars around the perimeter. These are 4 units thick. | Image:Halltut_(4).jpg|Add the light bars around the perimeter. These are 4 units thick. (white009) | ||
Image:Halltut_(5).jpg|Create the base for the light. 160x120x16. Cut two wedges on the ends. | Image:Halltut_(5).jpg|Create the base for the light. 160x120x16. Cut two wedges on the ends. | ||
Image:Halltut_(6).jpg|Make a hole in the center, 96x96 units. | Image:Halltut_(6).jpg|Make a hole in the center, 96x96 units. | ||
Line 20: | Line 22: | ||
Image:Halltut_(8).jpg|Select the whole arch, and clip it square. Make it a func_detail. | Image:Halltut_(8).jpg|Select the whole arch, and clip it square. Make it a func_detail. | ||
Image:Halltut_(9).jpg|Seal the func brush. | Image:Halltut_(9).jpg|Seal the func brush. | ||
Image:Halltut_(10).jpg|Texture the light. Make the inside light, | Image:Halltut_(10).jpg|Texture the light. Make the inside light, white009 with a scale of 50. | ||
Image:Halltut_(11).jpg|Add a spotlight and a point spotlight. Default variables will work. | Image:Halltut_(11).jpg|Add a spotlight and a point spotlight. Default variables will work. | ||
Image:Halltut_(12).jpg|Group the light and place in multiple locations. | Image:Halltut_(12).jpg|Group the light and place in multiple locations. | ||
Line 30: | Line 32: | ||
Image:Halltut_(18).jpg|Delete the skip brushes, and change the prop models. | Image:Halltut_(18).jpg|Delete the skip brushes, and change the prop models. | ||
Image:Halltut_(19).jpg|Replace your dev textures for extra optimization. | Image:Halltut_(19).jpg|Replace your dev textures for extra optimization. | ||
Image:Halltut_(20).jpg|Add | Image:Halltut_(20).jpg|Add cube maps and spawns. | ||
Image:Halltut_(21).jpg|Final result. (Use expert compile for proper shadows) | Image:Halltut_(21).jpg|Final result. (Use expert compile for proper shadows) | ||
</gallery> | </gallery> |
Revision as of 01:08, 24 February 2009
Introduction
Making bts style, observation halls is a simple job. It takes little time, especially with prefabricated items.
Due to the highly detailed nature of observation rooms, this tutorial will be provided in images.
(Reading order is left to right, then down :))
Todo: Make this tutorial better