Talk:Muzzle Flash Lighting: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:


Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --[[User:Mflux|Mflux]] 02:08, 14 Dec 2008 (PST)
Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --[[User:Mflux|Mflux]] 02:08, 14 Dec 2008 (PST)
:Shouldn't dLights and eLights be paired up to light everything then>?--[[User:CorporalAris|CorporalAris]] 22:51, 22 February 2009 (UTC)

Revision as of 15:51, 22 February 2009

Please, tell me your thoughts and how my Ideas when for you ( Explosion, Fire and The RPG rocket) id like to hear what you thought and if you implement a Dlight to these entities and how the worked for you --SHADOW-KILLER

I appreciate this article but the credits are unnecessary. This is a very common technique already built-into HL2DM and other SDK releases, see the flare entity for an example exactly this. --Mflux 02:06, 14 Dec 2008 (PST)


Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --Mflux 02:08, 14 Dec 2008 (PST)

Shouldn't dLights and eLights be paired up to light everything then>?--CorporalAris 22:51, 22 February 2009 (UTC)