Talk:Muzzle Flash Lighting: Difference between revisions
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Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --[[User:Mflux|Mflux]] 02:08, 14 Dec 2008 (PST) | Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --[[User:Mflux|Mflux]] 02:08, 14 Dec 2008 (PST) | ||
:Shouldn't dLights and eLights be paired up to light everything then>?--[[User:CorporalAris|CorporalAris]] 22:51, 22 February 2009 (UTC) |
Revision as of 15:51, 22 February 2009
Please, tell me your thoughts and how my Ideas when for you ( Explosion, Fire and The RPG rocket) id like to hear what you thought and if you implement a Dlight to these entities and how the worked for you --SHADOW-KILLER
I appreciate this article but the credits are unnecessary. This is a very common technique already built-into HL2DM and other SDK releases, see the flare entity for an example exactly this. --Mflux 02:06, 14 Dec 2008 (PST)
Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --Mflux 02:08, 14 Dec 2008 (PST)
- Shouldn't dLights and eLights be paired up to light everything then>?--CorporalAris 22:51, 22 February 2009 (UTC)