Wheelvalve: Difference between revisions

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1)  A new texture brush and set it as a '''momentary_rot_button''' entity.
1)  A new texture brush and set it as a '''momentary_rot_button''' entity.


2)  Set the following Flags:
    Set the following Flags:


       '''Not Solid      ''' ''Checked''       
       '''Not Solid      ''' ''Checked''       
Line 11: Line 11:
       '''Use Activates  ''' ''Checked''
       '''Use Activates  ''' ''Checked''


2)  A new '''prop_dynamic''' entity and browse/set its world model/skin as model:
3)  A new '''prop_dynamic''' entity and browse/set its world model/skin as model:
     valvewheel002.mdl
     valvewheel002.mdl



Revision as of 10:39, 16 February 2009

HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)

Create the following in your map

1) A new texture brush and set it as a momentary_rot_button entity.

   Set the following Flags:
     Not Solid       Checked      
     Toggle          Checked
     Use Activates   Checked

3) A new prop_dynamic entity and browse/set its world model/skin as model:

   valvewheel002.mdl




More instructions pending.