Wheelvalve: Difference between revisions
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1) A new texture brush and set it as a '''momentary_rot_button''' entity. | 1) A new texture brush and set it as a '''momentary_rot_button''' entity. | ||
Set the following Flags | Set the following Flags | ||
'''Not Solid ''' ''Checked'' '''Toggle''' ''Checked'' | |||
'''Use Activates ''' ''Checked'' | |||
2) A new '''prop_dynamic''' entity and browse/set its world model/skin as model: | 2) A new '''prop_dynamic''' entity and browse/set its world model/skin as model: | ||
valvewheel002.mdl | valvewheel002.mdl | ||
Revision as of 10:34, 16 February 2009
HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)
Create the following in your map
1) A new texture brush and set it as a momentary_rot_button entity.
Set the following Flags
Not Solid Checked Toggle Checked
Use Activates Checked
2) A new prop_dynamic entity and browse/set its world model/skin as model:
valvewheel002.mdl
More instructions pending.