Wheelvalve: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:


1)  A new texture brush and set it as a '''momentary_rot_button''' entity.
1)  A new texture brush and set it as a '''momentary_rot_button''' entity.
2)  A new '''prop_dynamic''' entity and browse/set its world model/skin as a valvewheel002.mdl  
 
2)  A new '''prop_dynamic''' entity and browse/set its world model/skin as
    a '''valvewheel002.mdl'''





Revision as of 10:26, 16 February 2009

This is just a test Page. SME discussion to follow in ensuing months

HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)

Create the following in your map

1) A new texture brush and set it as a momentary_rot_button entity.

2) A new prop_dynamic entity and browse/set its world model/skin as

   a valvewheel002.mdl 




More instructions pending.