Talk:Azure's Mod: Difference between revisions
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And if you want the file, copy paste all of theis under this line and rename it to DEVCONFIG.cfg | And if you want the file, copy paste all of theis under this line and rename it to DEVCONFIG.cfg | ||
;7 unbindall | |||
bind "TAB" "+showscores" | bind "TAB" "+showscores" | ||
bind "ESCAPE" "cancelselect" | bind "ESCAPE" "cancelselect" | ||
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cl_cmdrate "30" | cl_cmdrate "30" | ||
name ".:AG|AzureVinh:." | name ".:AG|AzureVinh:." | ||
==Chat== | ==Chat== |
Revision as of 17:58, 5 February 2009
Alright, if you would like to help, go down to the bottom of the page and read what it says. Other than that, I will list .cfg scripts and stuff here.
Azure's Box
I will post config files and extra stuff here. I am planning to completely replace all the voice files for the play to "make Gordon talk." All voiced by me.
DEV BINDS
Download the spreadsheet for printing here: http://files.filefront.com/13214358 And if you want the file, copy paste all of theis under this line and rename it to DEVCONFIG.cfg
- 7 unbindall
bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "'" "npc_create npc_eli" bind "*" "give weapon_annabelle" bind "," "npc_create npc_barney" bind "-" "npc_create npc_vortigaunt" bind "." "npc_create npc_breen" bind "/" "give npc_strider" bind "0" "npc_combat" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "ent_fire npc_* ignite" bind "8" "npc_create npc_headcrab" bind "9" "beam!" bind "=" "npc_create npc_vortigaunt" bind "[" "ent_rotate 22.5" bind "\" "npc_go" bind "]" "ent_delete" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "impulse 102" bind "c" "noclip" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "npc_create npc_mossman" bind "h" "npc_create npc_turret_floor" bind "i" "prop_dynamic_create props_lab/blastdoor001c.mdl" bind "j" "npc_create npc_stalker" bind "k" "npc_create npc_kleiner" bind "l" "ch_createairboat" bind "m" "npc_create npc_alyx" bind "n" "npc_create npc_gman" bind "o" "npc_create npc_dog" bind "p" "picker" bind "q" "npc_select" bind "r" "+reload" bind "s" "+back" bind "t" "npc_create npc_monk" bind "u" "npc_create npc_manhack" bind "v" "impulse 101" bind "w" "+forward" bind "x" "attack_kick" bind "y" "messagemode" bind "z" "+zoom" bind "DOWNARROW" "exec headcrab" bind "RIGHTARROW" "exec fireworks" bind "ALT" "impulse 110" bind "CTRL" "+speed" bind "SHIFT" "+duck" bind "F1" "firstperson" bind "F2" "thirdperson" bind "F3" "ai_disable" bind "F4" "cam_idealdist 150" bind "F5" "cam_idealdist 250" bind "F6" "save quick" bind "F7" "ent_remove" bind "F8" "npc_heal" bind "F9" "npc_create npc_citizen" bind "F10" "npc_create npc_zombie" bind "F11" "ch_createjeep" bind "F12" "npc_create npc_combine_s" bind "INS" "npc_speakall" bind "DEL" "dropprimary" bind "PGDN" "give npc_combinegunship" bind "PGUP" "exec relatezombie" bind "END" "npc_kill npc_*" bind "KP_END" "exec relatezombie" bind "KP_PLUS" "jpeg" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+voicerecord" bind "PAUSE" "npc_create npc_metropolice" cl_team "default" cl_class "default" closecaption "0" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_command "0" cam_snapto "0" cam_idealyaw "180" cam_idealpitch "0" cam_idealdist "150" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_wingmanwarrier_centerhack "0" joy_wingmanwarrier_turnhack "0" joy_diagonalpov "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022000" m_filter "0" sensitivity "3.010000" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_idealpitchscale "0.8" net_graph "0" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "0" g_antlion_maxgibs "16" hud_quickinfo "1" r_increaseparticles "0" muzzleflash_light "1" spec_scoreboard "0" r_drawbullettimeeffects "" smod_dynamiclight_disable "" commentary_firstrun "0" scene_showfaceto "0" npc_randomize_weapon "0" npc_randomize_enemies_weapon_min "0" npc_randomize_enemies_weapon_max "10" npc_randomize_citizen_weapon_min "0" npc_randomize_citizen_weapon_max "10" npc_randomize_weapon_0 "weapon_pistol" npc_randomize_weapon_1 "weapon_smg1" npc_randomize_weapon_2 "weapon_shotgun" npc_randomize_weapon_3 "weapon_smg1" npc_randomize_weapon_4 "weapon_ar2" npc_randomize_weapon_5 "weapon_lasergun" npc_randomize_weapon_6 "weapon_ak47" npc_randomize_weapon_7 "weapon_kar98" npc_randomize_weapon_8 "weapon_grease" npc_randomize_weapon_9 "weapon_mp5" npc_randomize_weapon_10 "weapon_svd" npc_randomize_weapon_11 "weapon_rpg" serverragdoll_playdeathpose "1" npc_damagefilter "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" force_server_ragdoll "1" ragdoll_collision_type "9" bullettimesim_bulletspeed "500" bullettimesim_playerbulletspeed "3000" bullettimesim_playeradjustspread ".5" bullettimesim_damagemultiply "1.5" bullettimesim_forcemultiply "3" bullettimesim_checkinterval "0.05" bullettimesim_drawtrail "1" scene_showlook "0" scene_showmoveto "0" r_grenadeeffect "0" moregore "1" bloodpool "1" fire_dynamiclight "0" func_break_max_pieces "15" suitvolume "0.25" disable_loadmapadd "0" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_day02_04" sv_backspeed "0.6" toclientragdolltime "-1" ragdolltwitch "1" ragdoll_gibtimer "6" noblood "0" npc_gibhealth "50" npc_togib "1" maxweapons "0" infinityammo "0" autofade_disable "0" ragdoll_rotIntertiaLimit_Max "5" ragdoll_rotIntertiaLimit_Min "-5" ragdoll_jointFrictionScale_Max "1" ragdoll_jointFrictionScale_Min "0.300000" ragdoll_damper "1" ragdoll_rotdamper "-2.3" ragdoll_parammode "1" ragdoll_rotlimit ".6" ragdoll_dragcoefficient "1" ragdoll_inertia "4" g_ragdoll_maxcount "10" weapon_mod "1" enemies_weaponskill "0" enemies_triggertime "2" kick_unfreezephysics "0" itemcrate_jackintheboxmode "0" g_test_new_antlion_jump "1" npc_ffretaliation "1" enemies_grenadethrowtime "0.5" npc_gunship_combatthink "0.05" enemies_useshield "8" extreme_strong_gappoi "1" companion_weaponskill "-1" muzzledynamiclight "0" weapon_alyxgun_firerate "0.07" weapon_svd_cslike "0" weapon_svd_easymode "0" weapon_svd_handbulr_mult "1.0" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1.0" snd_pitchquality "1" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "200" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" con_enable "1" mat_colorcorrection "0" cl_downloadfilter "all" cl_allowdownload "1" cl_forcepreload "0" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" cl_cmdbackup "2" sv_unlockedchapters "15" bgmvolume "1" password "" cl_updaterate "20" cl_cmdrate "30" name ".:AG|AzureVinh:."
Chat
Chat here about AMOD, not anywhere else!
You can't legally obtain the SMOD Source Code if the author does not release it. And there are no 'C++ Scripters' but coders - and then won't be able to do much C++. You need someone with experience in modifying SMOD. --z33ky 22:29, 3 February 2009 (UTC)
-Well thanks for the heads up. So I guess that this will be the final R:1 release then. I did give credit to The AUthor and Onemanshow. Oh, and v3.2 is not modifyable. So even someone with hardcore experience can't help. Oh, and do you mind joing our team? --User:AzureVinh 7:29PM 3 February 2009 (PTZ)
- I'll think about it. Why don't you use the newest version of SMOD (40a)? --z33ky 22:32, 5 February 2009 (UTC)
- Well, it just doesnt fit my needs. there is no infinittyammo command and when impulse is exceuted, its drops weapons.so yea. i just dont like it. -AzureVInh
Help
If you want to help, leave me your name, e-mail and an examle of what you can do.