Talk:Authoring a Model Entity: Difference between revisions
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*;"Remember why we put void in front of all of our functions?" | *;"Remember why we put void in front of all of our functions?" | ||
Why is this asked in the Tip in the MoveThink() section? Maybe it should be made clearer by giving the answer or a hint? Or perhaps be removed altogether? | Why is this asked in the Tip in the MoveThink() section? Maybe it should be made clearer by giving the answer or a hint? Or perhaps be removed altogether? --[[User:Kodak|Kodak]] 08:27, 30 January 2009 (UTC) |
Revision as of 01:27, 30 January 2009
No idea why but it just doesn't move after compiling cpp/vmf. I double checked the whole tutorial and ended up just copying the provided source over my own code, and still nothing. I tried moving the model around, made sure hammer pointed to the .fgd, starting it toggled, but nothing. I will keep trying and will post if something works. Jazmeister 01:22, 7 Apr 2008 (PDT)
- Actually, it turned out to be the toggling. I somehow missed the bit about putting "ent_fire my_model_entity toggle" into the console. Well, it still counts as progress; at least one other person will be as daft as me. Jazmeister 01:25, 7 Apr 2008 (PDT)
- Thanks for that. I added a note about it near the beginning. --TomEdwards 06:51, 7 Apr 2008 (PDT)
- Hmmm. If implemented properly, and with some code for death and fear, this could make a generic civilian entity for a MP MOD. (Imagine CS:S on the streets with bystanders) --JeffMOD 13:49, 7 Sep 2008 (PDT)
MoveThink()
- "Remember why we put void in front of all of our functions?"
Why is this asked in the Tip in the MoveThink() section? Maybe it should be made clearer by giving the answer or a hint? Or perhaps be removed altogether? --Kodak 08:27, 30 January 2009 (UTC)