DEM (file format): Difference between revisions
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{{note|it is not possible to edit what happens in a Source demo after the recording, it basically stores the packets right off the wire and we don't know the packet format}} | {{note|it is not possible to edit what happens in a Source demo after the recording, it basically stores the packets right off the wire and we don't know the packet format}} | ||
For the purpose of this | For the purpose of this we will be referring to each collection of events as a frame. This may or may not add up to the number of frames given by the header. | ||
===Demo Header=== | ===Demo Header=== |
Revision as of 23:59, 28 January 2009
DEM, short for demo is the Source demo file format. Used in conjunction with the Source recorder to record demos.

For the purpose of this we will be referring to each collection of events as a frame. This may or may not add up to the number of frames given by the header.
Demo Header
Type | Field | Value |
---|---|---|
String | Header | 7+NULL characters, should be "HL2DEMO" |
Int | Demo Protocol | Demo protocol version, should be '3' |
Int | Network Protocol | Network protocol version number |
String | Server name | 260 characters long |
String | Client name | 260 characters long |
String | Map name | 260 characters long |
String | Game directory | 260 characters long |
Float | Playback time | The length of the demo, in seconds |
Int | Ticks | The number of ticks in the demo |
Int | Frames | The number of frames in the demo |
Int | Sign on length | ? |
Frame
Each frame begins with 0 or more of these commands: These are described in hl2sdk\utils\demoinfo\demoformat.h
Type | Value |
---|---|
dem_signon | 1 |
dem_packet | 2 |
dem_synctick | 3 |
dem_consolecmd | 4 |
dem_usercmd | 5 |
dem_datatables | 6 |
dem_stop | 7 |
dem_lastcommand | dem_stop |
Depending on the command that was received, a different action needs to be taken.
dem_stop, dem_lastcommand
This is a signal that the demo is over, and there is no more data to be parsed.
dem_consolecmd, dem_datatables, dem_usercmd
Read a standard data packet, deal with it as necessary.
dem_synctick, dem_signon, dem_packet
Ignore.
Standard Data "Packet"
Any time there is more than one byte to be read in, a standard format is used.
This begins with an integer that has the number of bytes in this packet.
Example code to handle this:
int ReadData(char **buffer) { int len; fread (&len,sizeof(int),1,fDemo); if (len > 0) { *buffer = new char[len]; fread(*buffer,len,1,fDemo); } return len; }