Template:I GibshooterBase: Difference between revisions
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m (Template:I gibshooterbase moved to Template:I GibshooterBase: Moving...) |
m (Robot: fixing template case.) |
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Line 1: | Line 1: | ||
{{i targetname}} | {{i targetname}} | ||
*{{ | *{{I Parentname}} | ||
*'''Shoot''' | *'''Shoot''' | ||
:Force the gibshooter to create and shoot a gib. | :Force the gibshooter to create and shoot a gib. |
Revision as of 22:32, 19 January 2009
Parentname:
- SetParent <string>
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string>
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Shoot
- Force the gibshooter to create and shoot a gib.