Env dustpuff: Difference between revisions

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{{wrongtitle|title=env_dustpuff}}
env_dustpuff


==Entity Description==
An entity that can emit dust puffs.
An entity that can emit dust puffs.


KEYS
==Availability==
{{in game|point}} {{game-base}}
{{in code|class=CEnvDustPuff|file=func_dust.cpp}}


Name targetname <target_source> The name that other entities refer to this entity by.
==Keyvalues==
*{{kv Targetname}}
*{{kv Parentname}}
*{{kv Angles}}
*'''scale'''
:<float> Size of the dust puff. Default: 8
*'''speed'''
:<float> Speed at which the dust particles should move. Default: 16
*'''color'''
:<color255> Spawn a dust puff. Default: 128 128 128


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
==Inputs==
*{{i Targetname}}
*{{i Parentname}}


Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
==Outputs==
*{{o Targetname}}


Scale scale <float> Size of the dust puff.
[[Category:Entities]]
 
Speed speed <float> Speed at which the dust particles should move.
 
Dust color color <color255>
 
 
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
SpawnDust Spawn a dust puff.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Revision as of 20:19, 7 October 2005

Template:Wrongtitle

Entity Description

An entity that can emit dust puffs.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> Size of the dust puff. Default: 8
  • speed
<float> Speed at which the dust particles should move. Default: 16
  • color
<color255> Spawn a dust puff. Default: 128 128 128

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs