Env dustpuff: Difference between revisions
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{{ | {{wrongtitle|title=env_dustpuff}} | ||
==Entity Description== | |||
An entity that can emit dust puffs. | An entity that can emit dust puffs. | ||
==Availability== | |||
{{in game|point}} {{game-base}} | |||
{{in code|class=CEnvDustPuff|file=func_dust.cpp}} | |||
==Keyvalues== | |||
*{{kv Targetname}} | |||
*{{kv Parentname}} | |||
*{{kv Angles}} | |||
*'''scale''' | |||
:<float> Size of the dust puff. Default: 8 | |||
*'''speed''' | |||
:<float> Speed at which the dust particles should move. Default: 16 | |||
*'''color''' | |||
:<color255> Spawn a dust puff. Default: 128 128 128 | |||
==Inputs== | |||
*{{i Targetname}} | |||
*{{i Parentname}} | |||
==Outputs== | |||
*{{o Targetname}} | |||
[[Category:Entities]] | |||
Revision as of 20:19, 7 October 2005
Entity Description
An entity that can emit dust puffs.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <float> Size of the dust puff. Default: 8
- speed
- <float> Speed at which the dust particles should move. Default: 16
- color
- <color255> Spawn a dust puff. Default: 128 128 128
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.