Env entity igniter: Difference between revisions
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{{ | {{wrongtitle|title=env_entity_igniter}} | ||
==Entity Description== | |||
An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs. | An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs. | ||
==Availability== | |||
{{in game|point}} {{game-base}} | |||
{{in code|class=CEntityFlame|file=EntityFlame.cpp}} | |||
Name | ==Keyvalues== | ||
*{{kv Targetname}} | |||
*'''target''' | |||
:<target_destination> Name of the entity to catch on fire. Default: | |||
*'''lifetime''' | |||
:<float> Duration of flames. Default: 10 | |||
==Inputs== | |||
*{{i Targetname}} | |||
*'''Ignite''' | |||
:Ignite the target entity. | |||
==Outputs== | |||
*{{o Targetname}} | |||
[[Category:Entities]] | |||
Revision as of 20:21, 7 October 2005
Entity Description
An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv Targetname
- target
- <target_destination> Name of the entity to catch on fire. Default:
- lifetime
- <float> Duration of flames. Default: 10
Inputs
- Ignite
- Ignite the target entity.