Func portal detector: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 13: | Line 13: | ||
: Toggle this entity. | : Toggle this entity. | ||
==Outputs== | ==Outputs== | ||
* {{ | * {{O Targetname}} | ||
* '''OnStartTouchPortal1''' | * '''OnStartTouchPortal1''' | ||
:Fired when portal 1 (blue) is placed intersecting the portal detector. | :Fired when portal 1 (blue) is placed intersecting the portal detector. |
Revision as of 20:11, 19 January 2009
Entity Description
A region that fires an output if a portal is placed in it.
Availability
This brush-based entity is exclusive to Portal.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
Outputs
- OnStartTouchPortal1
- Fired when portal 1 (blue) is placed intersecting the portal detector.
- OnStartTouchPortal2
- Fired when portal 2 (orange) is placed intersecting the portal detector.
- OnStartTouchLinkedPortal
- Fired when linked portal is placed intersecting the portal detector.
- OnStartTouchBothLinkedPortals
- Fired when both of a pair of portals is placed intersecting the portal detector.