Env tonemap controller: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetTonemapScale
- Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open (2x overbright).
- BlendTonemapScale <string>
- Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows:
<target tonemap scale> <blend duration>
. For example:0.5 10
would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- UseDefaultAutoExposure
- Revert to using the default tonemap auto exposure.
- SetAutoExposureMin <float>
- Set a custom tonemap auto exposure minimum.
- SetAutoExposureMax <float>
- Set a custom tonemap auto exposure maximum.
- SetBloomScale <float>
- Set a custom bloom scale.
- SetTonemapRate <float>
- Set the rate for autoexposure adjustment.