Env lightrail endpoint: Difference between revisions
		
		
		
		
		
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 Note:Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.
Note:Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.
		
	
| m (Robot: fixing template case.) | m (Robot: fixing template case.) | ||
| Line 8: | Line 8: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| * {{ | * {{KV Targetname}} | ||
| * {{KV Angles}} | * {{KV Angles}} | ||
| * {{KV Parentname}} | * {{KV Parentname}} | ||
Revision as of 19:59, 19 January 2009
Entity Description
Special effects for the endpoints of the lightrail.
Availability
This point entity is exclusive to Portal.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- small_fx_scale
- <float> Scale of the small effect. 1 is the default size, 2 is twice that, etc.
- large_fx_scale
- <float> Scale of the large effect. 1 is the default size, 2 is twice that, etc.
Flags
1: Start On (w/ Small FX)
2: Start With Large FX
 Note:Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.
Note:Flag 2 is only mentioned as a comment in the FGD file. To enable it, remove the // behind the flag in the FGD.Inputs
- StartCharge
- <float> Start charging the endpoint from the small to large state over a specified amount of seconds.
- StartSmallFX
- <float> Start discharging particles at the small effects state over specified number of seconds.
- StartLargeFX
- <float> Start discharging particles at the large effects state over specified number of seconds.
- Stop
- <float> Stops the effect at any point.