Game gib manager: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* {{ | * {{KV Targetname}} | ||
* '''maxpieces''' | * '''maxpieces''' | ||
: <integer> Sets the max number of gib that can be spawned at a time. Set to -1 if you want to use the default value (func_break_max_pieces). | : <integer> Sets the max number of gib that can be spawned at a time. Set to -1 if you want to use the default value (func_break_max_pieces). |
Revision as of 19:58, 19 January 2009
Template:Wrongtitle Template:Base point ep1
Entity Description
Manages gibs on server and client,
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- maxpieces
- <integer> Sets the max number of gib that can be spawned at a time. Set to -1 if you want to use the default value (func_break_max_pieces).
Inputs
- SetMaxPieces <integer>
- Set maxpieces