Item assaultsuit: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
| Line 3: | Line 3: | ||
This entity is invisible armor for players... the player always picked it up, even with 100 armor | This entity is invisible armor for players... the player always picked it up, even with 100 armor | ||
==Keyvalues== | ==Keyvalues== | ||
* {{ | * {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
* {{I Targetname}} | * {{I Targetname}} | ||
Revision as of 18:55, 19 January 2009
Entity Description
This entity is invisible armor for players... the player always picked it up, even with 100 armor
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities