Prop combine ball: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 9: | Line 9: | ||
==Keyvalues== | ==Keyvalues== | ||
*{{ | *{{KV BasePropPhysics}} | ||
==Flags== | ==Flags== |
Revision as of 19:45, 19 January 2009
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Availability
Template:In game Template:Game Template:In code
Keyvalues
Note:Page left for viewable history, content moved to prop_physics
Flags
Note:Page left for viewable history, content moved to prop_physics
Inputs
Note:Page left for viewable history, content moved to prop_physics
- Explode
- Explode