Logic playerproxy: Difference between revisions
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== Inputs == | == Inputs == | ||
* {{ | * {{I Targetname}} | ||
* '''SetFlashlightSlowDrain''' | * '''SetFlashlightSlowDrain''' | ||
: Puts the player's flashlight in slow-power-drain mode (for Episodic darkness) | : Puts the player's flashlight in slow-power-drain mode (for Episodic darkness) |
Revision as of 19:38, 19 January 2009
Template:Wrongtitle Template:Base point ep1
Entity description
An entity that is used to relay inputs/outputs to the player and back to the world.
Keyvalues
Inputs
- SetFlashlightSlowDrain
- Puts the player's flashlight in slow-power-drain mode (for Episodic darkness)
- SetFlashlightNormalDrain
- Puts the player's flashlight to default power drain
- SetPlayerHealth <integer>
- Sets the player's health to this value.
- RequestAmmoState
- Request the ammo state of the player. It will fire PlayerHasAmmo or PlayerHasNoAmmo outputs.
- RequestPlayerHealth
- Requests the current player's health from the proxy. This will fire the PlayerHealth output with the value.
Outputs
- Template:O targetname
- OnFlashlightOn <float>
- Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1].
- OnFlashlightOff <float>
- Fired when the player turns off his flashlight. This output has the value of how much energy the player had when this happened [0..1].
- PlayerHealth <integer>
- The player's current health value.
- PlayerHasAmmo
- Fired by request if the player has any ammo.
- PlayerHasNoAmmo
- Fired by request if the player doesn't have any ammo.