Template:I Door: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
Line 2: Line 2:
* {{I RenderFields}}
* {{I RenderFields}}
* {{I Parentname}}
* {{I Parentname}}
* {{i shadow}}
* {{I Shadow}}
* '''Open'''
* '''Open'''
: Open the door, if it is not fully open.
: Open the door, if it is not fully open.

Revision as of 19:33, 19 January 2009

Template:I targetname

  • RenderFields:
Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255>
Sets an RGB color for the entity.
Parentname:
SetParent <string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Shadow:
DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.
  • Open
Open the door, if it is not fully open.
  • Close
Close the door, if it is not fully closed.
  • Toggle
Toggle the door between open and closed.
  • Lock
Lock the door.
  • Unlock
Unlock the door.
  • SetSpeed <float>
Set the door speed.