Func wall toggle: Difference between revisions
		
		
		
		
		
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m (Robot: fixing template case.)  | 
				m (Robot: fixing template case.)  | 
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| Line 21: | Line 21: | ||
* {{i targetname}}  | * {{i targetname}}  | ||
* {{I RenderFields}}  | * {{I RenderFields}}  | ||
* {{  | * {{I Shadow}}  | ||
* '''Toggle'''  | * '''Toggle'''  | ||
: Toggle the brush on/off. When off, the brush will be non-solid and invisible.  | : Toggle the brush on/off. When off, the brush will be non-solid and invisible.  | ||
Revision as of 18:33, 19 January 2009
Template:Wrongtitle Legacy support only. Use func_brush instead.
Entity Description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- <integer> The minimum level of ambient light that hits this brush.
 
Flags
- 1 : Starts Invisible
 
Inputs
- Template:I targetname
 - RenderFields:
 
- Alpha <integer 0–255>
 - Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its 
rendermodeset to a number other than0. 
- Color <color255>
 - Sets an RGB color for the entity.
 
- Shadow:
 
- DisableShadow
 - Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
 
- EnableShadow
 - Turn dynamic shadows on for this entity.
 - DisableReceivingFlashlight   (in all games since 
) - This object will not receive light or shadows from projected textures.
 
- EnableReceivingFlashlight   (in all games since 
) - This object may receive light or shadows from projected textures.
 
- Toggle
 
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.