Func wall toggle: Difference between revisions

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m (Reverted edit of last, changed back to last version by cur)
m (Robot: fixing template case.)
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==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* {{i renderfields}}
* {{I RenderFields}}
* {{i shadow}}
* {{i shadow}}
* '''Toggle'''
* '''Toggle'''

Revision as of 19:32, 19 January 2009

Template:Wrongtitle Legacy support only. Use func_brush instead.

Entity Description

Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.

A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Keyvalues

<integer> The minimum level of ambient light that hits this brush.

Flags

  • 1 : Starts Invisible

Inputs

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.
Toggle the brush on/off. When off, the brush will be non-solid and invisible.

Outputs