Env beverage: Difference between revisions
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Craziestdan (talk | contribs) (→Availability: removed dead links) |
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== Inputs == | == Inputs == | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I Parentname}} | ||
*'''Activate''' | *'''Activate''' | ||
:Enable this dispenser. | :Enable this dispenser. |
Revision as of 19:31, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
HL1 Legacy: Beverage Dispenser.
Uses models/can.mdl. Get one at http://www.editlife.net/files/can/canmdl01_hl2.zip
Availability
Template:In game Template:Game-base In code it is represented by class CEnvBeverage, defined in effects.cpp.
Keyvalues
- <integer> Capacity: number of cans in the dispenser.
- beveragetype
- <choices> Beverage type:
Literal value Description 0 Coca-Cola 1 Sprite 2 Diet Coke 3 Orange 4 Surge 5 Moxie 6 Random
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Activate
- Enable this dispenser.