Env shooter: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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== Inputs ==
== Inputs ==
*{{i gibshooterbase}}
*{{I GibshooterBase}}


== Outputs ==
== Outputs ==
*{{o targetname}}
*{{o targetname}}

Revision as of 19:29, 19 January 2009

Template:Wrongtitle Template:Base point

Entity description

Env shooter.png

An entity that shoots gibs out of its origin. These gibs can be either models or sprites.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<boolean> If set, shadows from gibs are disabled
  • gibgravityscale (in all games since Half-Life 2: Episode One)
<float> Gib gravity scale. This field allows you to scale gravity so that gibs fall faster, slower, or not at all.
Note.pngNote:This functionality only works for point-based gibs.

Flags

Repeatable : [1]
  • 4 : strict remove after lifetime

Inputs

  • GibShooter:
Shoot
Force the gibshooter to create and shoot a gib.

Outputs