Ai goal lead weapon: Difference between revisions
		
		
		
		
		
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| m (Reverted edit of RoldeLboce, changed back to last version by Ts2do) | m (Robot: fixing template case.) | ||
| Line 23: | Line 23: | ||
| ==Flags== | ==Flags== | ||
| * {{ | * {{Fl LeadGoalBase}} | ||
| ==Inputs== | ==Inputs== | ||
Revision as of 19:23, 19 January 2009
Entity Description
AI Goal Lead (Weapon). A version of the ai_goal_lead entity that requires the player to have the specified weapon before the Actor(s) will lead the player to their target.
Keyvalues
- Template:Kv leadgoalbase
- WeaponName
- <pointentityclass> Weapon Name
- MissingWeaponConceptModifier
- <string> Missing weapon concept modifier
- SearchType
- <choices> How to search for the entities using the actor.
- Literal Value - Description - 0 - Entity name - 1 - Classname 
Flags
- AI_LeadGoal:
- 1: No def success
- 2: No def failure
- 4: Use goal facing
Todo: Clarify what these do?