Npc furniture: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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m (Robot: fixing template case.) |
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Line 19: | Line 19: | ||
* {{i basenpc}} | * {{i basenpc}} | ||
* {{i parentname}} | * {{i parentname}} | ||
* '''{{ | * '''{{EP1 add|DisablePlayerCollision}}''' | ||
: Disable collisions against the player. | : Disable collisions against the player. | ||
* '''{{ | * '''{{EP1 add|EnablePlayerCollision}}''' | ||
: Enable collisions against the player. | : Enable collisions against the player. | ||
==Outputs== | ==Outputs== |
Revision as of 19:19, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.
This entity is also used at the end of Portal for the camera fly-through prior to the end-game song.

Keyvalues
- <studio> World Model
Flags
Inputs
- Template:I basenpc
- Template:I parentname
- DisablePlayerCollision (in all games since
)
- Disable collisions against the player.
- EnablePlayerCollision (in all games since
)
- Enable collisions against the player.