Prop vehicle jeep: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Robot: fixing template case.)
Line 18: Line 18:
* '''FinishRemoveTauCannon'''
* '''FinishRemoveTauCannon'''
: Finish the tau removal sequence.
: Finish the tau removal sequence.
* '''{{ep1 add|LockEntrance}}'''
* '''{{EP1 add|LockEntrance}}'''
: Stops NPC's from entering the vehicle until unlocked.
: Stops NPC's from entering the vehicle until unlocked.
* '''{{ep1 add|UnlockEntrance}}'''
* '''{{EP1 add|UnlockEntrance}}'''
: Allows NPC's to enter the vehicle.
: Allows NPC's to enter the vehicle.
* '''{{ep1 add|LockExit}}'''
* '''{{EP1 add|LockExit}}'''
: Stops NPC's from exiting the vehicle until unlocked.
: Stops NPC's from exiting the vehicle until unlocked.
* '''{{ep1 add|UnlockExit}}'''
* '''{{EP1 add|UnlockExit}}'''
: Allows NPC's to exit the vehicle.
: Allows NPC's to exit the vehicle.
* '''{{ep2 add|SetCargoHopperVisibility <[[boolean]]>}}'''
* '''{{ep2 add|SetCargoHopperVisibility <[[boolean]]>}}'''
Line 43: Line 43:
== Outputs ==
== Outputs ==
* {{o basedriveablevehicle}}
* {{o basedriveablevehicle}}
* '''{{ep1 add|OnCompanionEnteredVehicle}}'''
* '''{{EP1 add|OnCompanionEnteredVehicle}}'''
: Companion has entered the vehicle.
: Companion has entered the vehicle.
* '''{{ep1 add|OnCompanionExitedVehicle}}'''
* '''{{EP1 add|OnCompanionExitedVehicle}}'''
: Companion has exited the vehicle.
: Companion has exited the vehicle.
* '''{{ep1 add|OnHostileEnteredVehicle}}'''
* '''{{EP1 add|OnHostileEnteredVehicle}}'''
: Hostile has entered the vehicle.
: Hostile has entered the vehicle.
* '''{{ep1 add|OnHostileExitedVehicle}}'''
* '''{{EP1 add|OnHostileExitedVehicle}}'''
: Hostile has exited the vehicle.
: Hostile has exited the vehicle.


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:19, 19 January 2009

Template:Wrongtitle

Entity description

A jeep/buggy (drivable model) or Template:Ep2 add.

A prop_vehicle_jeep using the models/buggy.mdl model.
A prop_vehicle_jeep using the models/vehicle.mdl model.

Keyvalues

<boolean> Whether the jeep gun is enabled or disabled.

Inputs

Start the tau removal sequence.
  • FinishRemoveTauCannon
Finish the tau removal sequence.
  • LockEntrance (in all games since Half-Life 2: Episode One)
Stops NPC's from entering the vehicle until unlocked.
  • UnlockEntrance (in all games since Half-Life 2: Episode One)
Allows NPC's to enter the vehicle.
  • LockExit (in all games since Half-Life 2: Episode One)
Stops NPC's from exiting the vehicle until unlocked.
  • UnlockExit (in all games since Half-Life 2: Episode One)
Allows NPC's to exit the vehicle.
Set the visibility of the Magnusson device tray.
Adds a Magnusson device to jalopy's cargo.
Adds a radar to the jalopy.
Same as EnableRadar, but now detects enemies as well as cargo beacons.
Removes the radar from the jalopy.
Allow physgun to punt jalopy.
Do not allow physgun to punt jalopy.

Outputs

Companion has entered the vehicle.
  • OnCompanionExitedVehicle (in all games since Half-Life 2: Episode One)
Companion has exited the vehicle.
  • OnHostileEnteredVehicle (in all games since Half-Life 2: Episode One)
Hostile has entered the vehicle.
  • OnHostileExitedVehicle (in all games since Half-Life 2: Episode One)
Hostile has exited the vehicle.