Abstract Coding: Difference between revisions
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[[Abstract Coding]] is a set of articles created to help you transform your abstract codingideas like [[NightVision]] into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each [[Abstract Coding]] article is useful and can be applied to multiple settings. | [[Abstract Coding]] is a set of articles created to help you transform your abstract codingideas like [[NightVision]] into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each [[Abstract Coding]] article is useful and can be applied to multiple settings. | ||
{{ | {{Abstract Coding Ideas}} | ||
{{Edit|Template:Abstract Coding Ideas}} | {{Edit|Template:Abstract Coding Ideas}} | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 19:01, 19 January 2009
Abstract Coding is a set of articles created to help you transform your abstract codingideas like NightVision into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each Abstract Coding article is useful and can be applied to multiple settings.
Levels & XP
| Optimization
| Procedural Textures
| Sights & Sniperrifles
| Special effects
| Vehicles
| Threads
| Save Game Files
| Night Vision
| Non-offensive Weapons
| Dynamic Weapon Spawns
| Dynamic Weapon Spawns (Advanced)
[edit]