Talk:$distancealpha: Difference between revisions

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So... can you use this on world brushes or models? Or is this strictly a HUD / world sprite affair? --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 03:55, 5 Jan 2009 (PST)
So... can you use this on world brushes or models? Or is this strictly a HUD / world sprite affair? --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 03:55, 5 Jan 2009 (PST)
:VertexLit is fine (see the trees in Ep2), but Lightmapped has pixelisation problems at grazing angles. --[[user:TomEdwards|TomEdwards]] 04:02, 5 Jan 2009 (PST)

Revision as of 05:02, 5 January 2009

So... can you use this on world brushes or models? Or is this strictly a HUD / world sprite affair? --Campaignjunkie (talk) 03:55, 5 Jan 2009 (PST)

VertexLit is fine (see the trees in Ep2), but Lightmapped has pixelisation problems at grazing angles. --TomEdwards 04:02, 5 Jan 2009 (PST)