Talk:Scripted scene: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 4: Line 4:


personally...I think scripted_scene looks better than logic_choreographed_scene...hence the redirect&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 14:22, 6 Oct 2005 (PDT)
personally...I think scripted_scene looks better than logic_choreographed_scene...hence the redirect&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 14:22, 6 Oct 2005 (PDT)
:But not without a custom fgd. --[[User:Mark WiseCarver|wisemx]] 14:29, 6 Oct 2005 (PDT)

Revision as of 14:29, 6 October 2005

What game is this entity for? Was this HL1? —Maven (talk) 06:43, 6 Oct 2005 (PDT)

Yes, in sceneentity.cpp it's linked to logic_choreographed_scene --wisemx 07:11, 6 Oct 2005 (PDT)

personally...I think scripted_scene looks better than logic_choreographed_scene...hence the redirect—ts2do (talk) 14:22, 6 Oct 2005 (PDT)

But not without a custom fgd. --wisemx 14:29, 6 Oct 2005 (PDT)