Albedo: Difference between revisions

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($basetexture)
(aka diffuse map)
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An '''albedo''' is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s.
An '''albedo''' (sometimes '''diffuse map''') is a [[texture]] containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like [[bump map]]s or [[specular mask]]s.


Albedos are referenced in [[material]]s with the <code>[[$basetexture]]</code> command.
Albedos are referenced in [[material]]s with the <code>[[$basetexture]]</code> command.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 02:12, 14 July 2008

An albedo (sometimes diffuse map) is a texture containing view-independent colour information. It is what we normally think of a texture as being, as opposed to 'treatment' textures like bump maps or specular masks.

Albedos are referenced in materials with the $basetexture command.