Gibshooter: Difference between revisions
Jump to navigation
Jump to search
m (cleanup tag) |
(cleaned up) |
||
Line 1: | Line 1: | ||
{{ | {{wrongtitle|title=gibshooter}} | ||
An entity that shoots out gibs. Style of body part depends on language type. | ==Entity Description== | ||
An entity that shoots out [[Wikipedia:gibs|gibs]]. Style of body part depends on language type. | |||
== | ==Keyvalues== | ||
*{{kv targetname}} | |||
*{{kv parentname}} | |||
*'''angles''' | |||
:<[[angles]]> The direction the gibs will fly. | |||
*'''m_iGibs''' | |||
:<integer> Total number of gibs to shoot each time it's activated. | |||
*'''delay''' | |||
:<float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once. | |||
*'''gibangles''' | |||
:<[[angles]]> The orientation of the spawned gibs. | |||
*'''m_flVelocity''' | |||
:<integer> Speed of the fired gibs | |||
*'''m_flVariance''' | |||
:<string> How much variance in the direction gibs are fired. | |||
*'''m_flGibLife''' | |||
:<float> Time in seconds for gibs to live, +/- 5% | |||
==Flags== | |||
*1 : Repeatable | |||
==Inputs== | |||
*{{i targetname}} | |||
*{{i parentname}} | |||
*'''Shoot''' | |||
:Force the gibshooter to create and shoot a gib. | |||
==Outputs== | |||
*{{o targetname}} | |||
[[Category:Entities]] | |||
Revision as of 18:44, 5 October 2005
Entity Description
An entity that shoots out gibs. Style of body part depends on language type.
Keyvalues
- <angles> The direction the gibs will fly.
- m_iGibs
- <integer> Total number of gibs to shoot each time it's activated.
- delay
- <float> Delay, in seconds, between shooting each gib. If 0, all gibs shoot at once.
- gibangles
- <angles> The orientation of the spawned gibs.
- m_flVelocity
- <integer> Speed of the fired gibs
- m_flVariance
- <string> How much variance in the direction gibs are fired.
- m_flGibLife
- <float> Time in seconds for gibs to live, +/- 5%
Flags
- 1 : Repeatable
Inputs
- Force the gibshooter to create and shoot a gib.