$decal: Difference between revisions

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The [[$decal]] [[VMT command]] is specifies that the [[$basetexture]] will be projected onto, and clipped into, whatever surface it is applied to.
#redirect [[Decals]]
* See [[Creating Decals]].
 
==VMT syntax example==
"[[LightmappedGeneric]]"
{
    "[[$basetexture]]" "decals/mydecal"
    "[[$decal]]" 1
    "[[$decalscale]]" 0.10
    "[[$translucent]]" 1
}
 
 
 
[[Category:List of Shader Parameters]]
[[Category:VMT Transparency]]

Revision as of 13:57, 12 July 2008

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