VGUI:Custom Title Screen FAQ: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
TomEdwards (talk | contribs) mNo edit summary |
||
Line 24: | Line 24: | ||
[[Category:VGUI]] | [[Category:VGUI|C]] |
Revision as of 05:47, 4 April 2008
This page hopes to resolve some frequently asked questions regarding customization of the title screen.
The title screen/main menu isn't defined in the Source SDK. It's defined in GameUI.dll. Modders are unable to edit this file, so customizing the main menu requires a few hacks.
Set its parent as the GAMEUI base panel.
vgui::VPANEL GameUIRoot = enginevgui->GetPanel( PANEL_GAMEUIDLL ); SetParent( GameUIRoot );
I can't interact with buttons on my GameUI panel!
This requires some hacking. First of all you need to make your panel a popup. In your panel's constructor do:
MakePopup();
It'll now act like a window/frame. You will be able to interact with it but when you open a new window, like the console, you will be able to push it behind this panel.
The best way I've found to prevent this is to always force it to the back by putting this in your panels Think function
vgui::surface()->MovePopupToBack( GetVPanel() );