Phys lengthconstraint: Difference between revisions
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This is imporantant to note: | This is imporantant to note: | ||
* Object 1 is [[anchored]] to the centerpoint of the [[ | * Object 1 is [[anchored]] to the centerpoint of the [[phys_lengthconstraint]]. | ||
* Object 2 is [[anchored]] to the origin of the [[phys_lengthconstraint]]. | * Object 2 is [[anchored]] to the origin of the [[phys_lengthconstraint]]. | ||
* Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different [[constraint]]. | * Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different [[constraint]]. |
Revision as of 02:41, 10 July 2005
Entity Description
Entity Name: phys_lengthconstraint This is a physical constraint between two physically simulated objects. If one object is not specified then the respective end of the constraint will be anchored to the world.
This is imporantant to note:
- Object 1 is anchored to the centerpoint of the phys_lengthconstraint.
- Object 2 is anchored to the origin of the phys_lengthconstraint.
- Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different constraint.