Phys constraintsystem: Difference between revisions

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{{wrongtitle|title=phys_constraintsystem}}
==Entity Description==
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
'''''Note:''' This entity is valid in many mods but only appears in the halflife2.fgd ({{not in fgd}}''


==Keyvalues==
==Keyvalues==
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==Outputs==
==Outputs==
*{{o targetname}}
*{{o targetname}}
[[Category:Entities]]

Revision as of 06:05, 28 September 2005

Template:Wrongtitle

Entity Description

An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Note: This entity is valid in many mods but only appears in the halflife2.fgd (Template:Not in fgd

Keyvalues

Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.

Inputs

Outputs