Env tonemap controller: Difference between revisions
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==Entity Description== | |||
An entity that controls the [[HDR]] tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes. | An entity that controls the [[HDR]] tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes. | ||
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==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
[[Category:Entities]] |
Revision as of 05:45, 28 September 2005
Entity Description
An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
Inputs
- Template:I targetname
- SetTonemapScale
- Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- BlendTonemapScale <string>
- Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows:
<target tonemap scale> <blend duration>
. For example:0.5 10
would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.