VGUI Screen: Difference between revisions
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==See also== | ==See also== | ||
* [[Creating a VGUI Screen]] | * [[Creating a VGUI Screen]] | ||
[[Category:VGUI]][[Category:Entities]] | [[Category:VGUI]][[Category:Entities]] |
Revision as of 05:44, 28 September 2005
A VGUI screen. Useful for in-world monitors.
Warning: does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game.
Key values
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv angles
- panelname <string>
- Name of the panel to use. This is not a filename.
- overlaymaterial <string>
- Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work.
- width <integer>
- Width of the panel in units.
- height <integer>
- Height of the panel in units.
Inputs
- Template:I targetname
- Template:I parentname
- SetActive
- Make the vgui screen visible.
- SetInactive
- Make the vgui screen invisible.