Prop vehicle choreo generic: Difference between revisions
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m (Robot: fixing template case.) |
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: {{boolean}} If set, the player won't collide against this vehicle when moving around. | : {{boolean}} If set, the player won't collide against this vehicle when moving around. | ||
==Inputs== | ==Inputs== | ||
* {{ | * {{I BaseDriveableVehicle}} | ||
* '''Open''' | * '''Open''' | ||
: Plays the vehicle's open animation and unlocks the vehicle for entry or exit. | : Plays the vehicle's open animation and unlocks the vehicle for entry or exit. |
Revision as of 19:26, 19 January 2009
Entity Description
Generic Choreo vehicle used for magical events.
Keyvalues
- <studio> World model
- ignoremoveparent
- <boolean> Should the player ignore this vehicle's move parent when performing exit checks.
- ignoreplayer
- <boolean> If set, the player won't collide against this vehicle when moving around.
Inputs
- BaseDriveableVehicle:
- HandBrakeOn
- HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
- Action <float >
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
- Open
- Plays the vehicle's open animation and unlocks the vehicle for entry or exit.
- Close
- Plays the vehicle's close animation and locks the vehicle for entry or exit.
- EnterVehicle
- Forces the activator (or player) into the vehicle.
- EnterVehicleImmediate
- Forces the activator (or player) into the vehicle without enter/exit animations.
- ExitVehicle
- Boots the prisoner out of the vehicle.
Outputs
- Fired when the vehicle is open enough to enter.
- OnClose
- Fired when the vehicle too closed to enter.