Detail props: Difference between revisions
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=Related Console Commands= | =Related Console Commands= | ||
There are several client commands you may use to alter the behaviour of detail sprites. | There are several client [[console]] commands you may use to alter the behaviour of detail sprites. | ||
Revision as of 00:16, 28 September 2005
Detail Shapes / Sprites
Detail Shapes are a new way for the engine to place auto-emitted detail props on a surface, as specified by the detail.vbsp file. Introduced in the Day of Defeat: Source release, "Detail Shapes" allow normal sprites to be placed in a variety of shapes, as well as adding both a swaying motion and displacement (so that sprites move out the way when touched by a player).
Type of Detail Shapes
| Detail Shape | Comment |
|---|---|
cross "cross" |
This makes a criss-cross shape.
|
triangle "tri" |
This makes a detail in the exploded prism shape .
|
Refining Detail Shapes
There are several propeties for the detail.vbsp file which refine the shape of the detail sprites, as well as enhacing their aesthetic quality (such as the sway).
| Propety | Comment |
|---|---|
"sway" |
Percentage of cl_detail_max_sway ( default 5 ).
|
"shape_angle" |
Specific to "tri" shape. Degrees to angle out each of the leaves.
|
"shape_size" |
Specific to "tri" shape. Percentage of sprite width to separate each leaf. near 0 for a triangle shape, near 1 for a closer, criss-cross shape.
|
Related Console Commands
There are several client console commands you may use to alter the behaviour of detail sprites.
| Command | Comment |
|---|---|
"cl_detail_avoid_force" |
Force with which to avoid players. |
"cl_detail_avoid_radius" |
Radius around sprite to avoid players. |
"cl_detail_avoid_recover_speed" |
How fast to recover position after avoiding players. |
"cl_detail_max_sway" |
Amplitude of the detail prop sway. |