VGUI Screen: Difference between revisions

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(VGUI Screen moved to Creating a VGUI Screen)
 
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#REDIRECT [[Creating a VGUI Screen]]
A [[VGUI]] screen. Useful for in-world monitors.


'''Warning:''' does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game.
==Key values==
*{{kv targetname}}
*{{kv parentname}}
*{{kv angles}}
*'''panelname''' <string>
:Name of the panel to use. This is ''not'' a filename.
*'''overlaymaterial''' <string>
:Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work.
*'''width''' <integer>
:Width of the panel in units.
*'''height''' <integer>
:Height of the panel in units.
==Inputs==
*{{i targetname}}
*{{i parentname}}
*'''SetActive'''
:Make the vgui screen visible.
*'''SetInactive'''
:Make the vgui screen invisible.
==Outputs==
{{o targetname}}
==See also==
* [[Creating a VGUI Screen]]

Revision as of 20:03, 27 September 2005

A VGUI screen. Useful for in-world monitors.

Warning: does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game.

Key values

Name of the panel to use. This is not a filename.
  • overlaymaterial <string>
Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work.
  • width <integer>
Width of the panel in units.
  • height <integer>
Height of the panel in units.

Inputs

Make the vgui screen visible.
  • SetInactive
Make the vgui screen invisible.

Outputs

Template:O targetname

See also