Liblist.gam: Difference between revisions
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m (Robot: fixing template case.) |
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This keyvalue specifies a mod directory (i.e. <code>cstrike</code>, <code>NS</code>, etc...) for the filesystem to mount. | This keyvalue specifies a mod directory (i.e. <code>cstrike</code>, <code>NS</code>, etc...) for the filesystem to mount. | ||
==fallback_maps== | ==fallback_maps== | ||
{{ | {{TODO|Find out how this one works...}} | ||
[[Category:Goldsource]] | [[Category:Goldsource]] | ||
Revision as of 19:16, 19 January 2009
game "..." icon "..." developer "..." developer_url "..." manual "..." gamedll "..." gamedll_linux "..." secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" fallback_dir "..." fallback_maps "..." nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
game
The string specified under game appears as the title for the window when the mod is running; it is also used in My Games List.
gamedll
This keyvalue refers to a dll file relative to the mod's root folder. Path separators should be \.
gamedll_linux
This keyvalue refers to an so file relative to the mod's root folder. Path separators should be /.
type
This keyvalue is either singleplayer_only, multiplayer_only, or omitted.
fallback_dir
This keyvalue specifies a mod directory (i.e. cstrike, NS, etc...) for the filesystem to mount.
fallback_maps
Todo: Find out how this one works...