Func lod: Difference between revisions
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m (→Inputs) |
m (→Keyvalues) |
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* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv renderfields}} | |||
* {{kv minlight}} | |||
* '''DisappearDist''' | * '''DisappearDist''' | ||
: <integer> Distance at which these brushes should fade out. | : <integer> Distance at which these brushes should fade out. | ||
* '''Solid''' | * '''Solid''' | ||
: <choices> Set whether or not these brushes should collide with other entities. | : <choices> Set whether or not these brushes should collide with other entities. |
Revision as of 21:26, 25 September 2005
Entity Description
Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.
Keyvalues
- <integer> Distance at which these brushes should fade out.
- Solid
- <choices> Set whether or not these brushes should collide with other entities.
Literal Value Description 0 Solid 1 Nonsolid