Func lod: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 7: Line 7:


* {{kv targetname}}
* {{kv targetname}}
 
* {{kv renderfields}}
* {{kv minlight}}
* '''DisappearDist'''
* '''DisappearDist'''
: <integer> Distance at which these brushes should fade out.
: <integer> Distance at which these brushes should fade out.
* '''Solid'''
* '''Solid'''
: <choices> Set whether or not these brushes should collide with other entities.
: <choices> Set whether or not these brushes should collide with other entities.

Revision as of 21:26, 25 September 2005

Template:Wrongtitle

Entity Description

Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.

Keyvalues

<integer> Distance at which these brushes should fade out.
  • Solid
<choices> Set whether or not these brushes should collide with other entities.
Literal Value Description
0 Solid
1 Nonsolid

Inputs

Outputs