Func wall toggle: Difference between revisions
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==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{i renderfields}} | |||
* {{i shadow}} | * {{i shadow}} | ||
* '''Toggle''' | * '''Toggle''' | ||
: Toggle the brush on/off. When off, the brush will be non-solid and invisible. | : Toggle the brush on/off. When off, the brush will be non-solid and invisible. | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 21:10, 25 September 2005
Entity Description
Deprecated. Use func_brush A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- <integer> The minimum level of ambient light that hits this brush.
Flags
- 1 : Starts Invisible
Inputs
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.