Prop combine ball: Difference between revisions
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m (Robot: fixing template case.) |
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==Flags== | ==Flags== | ||
*{{ | *{{Fl BasePropPhysics}} | ||
==Inputs== | ==Inputs== |
Revision as of 19:22, 19 January 2009
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Availability
Template:In game Template:Game Template:In code
Keyvalues
Flags
Note:Page left for viewable history, content moved to prop_physics
Inputs
- Template:I basepropphysics
- Explode
- Explode